MIND MONSTERS
A GAME OF LIFE

 

MIND MONSTERS: A GAME OF LIFE

MENTAL RESILIENCE MADE EPIC

*BE* THE CHANGE 

Mind Monsters: A Game of Life is a smartphone narrative game in which you awaken as a character in a story and embark on a journey through a magical world, learning psychological superpowers to fight evil.

In this epic adventure, reality and imagination collide, and you are called on to the greatest battle of all: the battle for your mind. Trust your guide. Master powerful spells. Banish inner demons. 


Mind Monsters received an innovation award to help people build mental resilience in a fun and empowering way. We combine design, story and research so our players can learn to overcome self-sabotage, take control of negative habits, improve their self-awareness and stay calm under pressure. 

ABOUT MIND MONSTERS

THE GAME

Mind Monsters: A Game of Life is a smartphone narrative game in which you awaken as a character in a story and embark on a journey through a magical world, learning psychological superpowers to fight evil.

 

In this epic adventure, reality and imagination collide, and you are called on to the greatest battle of all: the battle for your mind. Trust your guide. Master powerful spells. Banish inner demons. 

Mind Monsters received an innovation award to help young people build mental resilience in a fun and empowering way.

 

We combine design, story and research so our players can learn to overcome self-sabotage, take control of negative habits, improve their self-awareness and stay calm under pressure. 

THE AIM

74% of mental health problems develop by the age of 25, and as a group, 20-to-24-year-olds report the lowest levels of well-being (only 7%). Responding only to the crisis in young people’s mental health in the UK will cost an estimated £1.77 billion and 23,800 extra staff. Clearly unrealistic, this calls for urgent investment in early prevention and digital solutions. Mental health apps can easily reach young people in marginalised communities and deliver cost-effective therapeutic resources at scale. Most existing digital solutions, however, are plagued by high attrition rates and fail to make a difference because they can’t keep users engaged long enough for the purported benefits to kick in.

 

This is the problem Mind Monsters aims to solve, by making mental resilience epic and realising the promise of technology to make youth healthier and happier.

THE TEAM

HAZEL
GALE

Hazel Gale is a bestselling author, ex-athlete and Master Practitioner of Cognitive Hypnotherapy and Clinical Hypnosis working with Olympic athletes, creatives and professionals.

 

Over a decade of competition, Hazel achieved multiple World, European and National titles in kickboxing and boxing. Following a burnout in 2009, she qualified as a therapist in order to devote her time to helping others win their own emotional battles.

 

Hazel runs a private practice in London, and facilitates workshops and digital courses to teach self-awareness and emotional resilience.

 

More here: hazelgale.com

 

ELITSA
DERMENDZHIYSKA

Elitsa Dermendzhiyska is a science writer and social entrepreneur working at the intersection of technology, research and mental health.

 

At 25, she left her software business and spent a year talking to young people, researchers, nurses, psychotherapists, philosophers, artists and others to study mental health from many different perspectives.

 

That’s how she discovered the power of games and set out to explore how they can be used for good. 

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CONTACT 

WOULD YOU LIKE TO GET INVOLVED?

Mind Monsters: A Game of Life is currently at the prototype stage of development. We're keen to hear from anyone interested in trialling the game to give feedback.
 

We'd also love to hear from anyone who may want to be involved in the project as a financial backer, marketer, creative or in another role.

Please feel free to drop us a line using the contact form. 

© 2019 by Change Interactive

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